Every one of our games has had one piece of technology that has remained constant, a bedrock that has enabled us to write literally millions of words of highly branching narrative: our proprietary scripting language, ink .
We’ve been hard at work on the latest version the language, improving the elegance of its syntax and adding powerful new features. We’ve rewritten the compiler from the ground up in C#, and moved it over to Unity.
The best feature of all though? It’s now open source over on GitHub . We can’t wait to see what other game teams and individuals will build with it!
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