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Artificial Aesthetic Sense

Copyright (c) Marjan Pu �nik, Bla� Kurent, Mate Be�tek & Aleks Jakulin , 2004-2005.
Copyright (c) Miha �agar, Klemen Pernu�, Marko Đukić & Aleks Jakulin , 2003-2004.

Motivation

The existing diagramming software tries to assist the user in two ways:

  • Offering templates to be dragged from a library and dropped on the canvas.
  • Recognizing gestures and objects, to eliminate the drag-and-drop.

These are satisfactorily solved. Another key problem in diagramming are the �looks� of the diagram. There have been several solutions here too:

  • Magnetic grid assures alignment of angles and distances.
  • Object alignment controls allow a set of objects to be aligned.

We find these solutions to be dissatisfactory and insufficient for general diagramming. They are not addressing the problem directly, which is aesthetic sense.

Aesthetic sense is often appropriated by artists and philosophers, and engineers shy away from it. Yet some of the greatest artists were engineers and mathematicians, such as Leonardo da Vinci. He noticed that the beauty of a sketch lies in the correct balance of proportions, and that people prefer the ratio of the golden section . This way, da Vinci rationally described a subset of classical aesthetic criteria. We do not pretend that we could automate the full complexity of Leonardo�s analysis. Sketching of diagrams, however, is a simpler problem, and we are confident that the set of aesthetic maxims is compact and consistent. A preliminary investigation has reduced aesthetics to the desires of symmetry across sizes, angles, shapes and distances. Furthermore, there are additional desires of non-overlapping, simplicity and compactness.

The idea underlying our approach is simple: if a user draws an approximately straight line, his intention is to draw a truly straight line; if he draws an approximately parallel set of approximately straight and approximately equally long lines, he wants a set of truly straight, truly parallel and truly equally long lines.

This project was specifically targeted at pen-based computers, such as the Tablet PC . However, it works well also with a mouse.

Bibliography

T. Igarashi, S. Matsuoka, S. Kawachiya, H. Tanaka. Interactive Beautification: A Technique for Rapid Geometric Design, Proceedings of UIST’97, pp.105-114, 1997. (do not miss Takeo’s excellent home page )

A. Heydon, G. Nelson. The Juno-2 Constraint-Based Drawing Editor. DEC SRC Technical Report 131a. December 1994.

Downloads

Symmetry Prototype (2004-2005)

In comparison with the earlier ASSAI, SymmetryTest is based on the Microsoft .NET environment and programmed in C#. We have tried to improve the corner recognition module, this work was quite successful. We also tried employing physics and force models in order to enforce constraints, but adjusting the forces to suit our sense of aesthetic. The system supports the recognition of splines and circles.

Windows executable: [zip, 72k]

Source (Visual Studio .NET, BSD license): [tar.gz, 440k]

Report (in Slovene) [PDF, 300k]

Sourceforge project ‘Symmetry’ (the files are accessible through CVS)

ASSAI Prototype (2003-2004)

Authors: Miha �agar, Klemen Pernu�, Marko Đukić

Windows executable: [EXE, 180k]

Source (BSD license): [tar.gz, 40k]. It requires the FOX GUI toolkit , and is compiled under Visual C++ 7.0.

Report (in Slovene) [PDF, 200k]

Commands

left mouse drag: freehand

right mouse click: select line

right mouse click + drag: move vertex or object

right mouse double-click: erase line or vertex

Example

Press the left mouse button and drag to draw.

The usual approach to free-hand drawing does not result in pretty pictures.

Artificial Aesthetic Sense

Once you release the left mouse button, ASSAI will automatically detect the corners, and the axis-aligned straight lines.

By double-right clicking on a line, you erase it. By left-clicking and dragging on a line, you move the whole object. By left-clicking and dragging on a vertex, you move just the vertex.

Artificial Aesthetic Sense
With free-hand drawing, you can extend the object. Artificial Aesthetic Sense

It automatically recognizes that the freehand lines meet up with the existing vertices. Furthermore, it achieves symmetry between the lengths.

This is a single object now.

Artificial Aesthetic Sense

ASSAI is more sophisticated than a magnetic grid:

Try drawing an object with an arbitrary orientation…

Artificial Aesthetic Sense
Observe the symmetries: equal lengths, parallelism. Artificial Aesthetic Sense

Calibration

The recognition system in ASSAI is based on three key parameters that can all be defined by the user:

Define the radius of tolerance for welding two points. Artificial Aesthetic Sense
Define the angular tolerance for axis-alignment of lines. Artificial Aesthetic Sense
Define the parameters for converting freehand lines into vectors. Artificial Aesthetic Sense

Complex Shapes

ASSAI is not intended just for simple rectangles:

Artificial Aesthetic Sense
Artificial Aesthetic Sense

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