The WebVR API has officially begun its transition to the W3C standards track!
In 2014, Vlad Vukićević prototyped builds of Firefox with Oculus Rift DK1 support , and Brandon Jones followed with experimental WebVR builds of Chromium . Together, they drafted an informal WebVR API spec that served folks well until earlier this March when we announced the new-and-improved WebVR v1.0 API proposal .
What’s next? Turn the WebVR spec into a bonafide W3C standard. That’s why we migrated all the spec issues and commits from our old
MozVR/webvr-spec repository on GitHub to our new home, the
W3C/webvr repo . This and the Community Group are the first significant milestones in getting WebVR on the standards track, and we couldn’t be more excited!
How to participate
To learn more about how the latest version of the WebVR API works, read this article – and, of course, the spec .
For general WebVR information, go to WebVR.info . You can also check up-to-date platform status of the WebVR APIs at IsWebVRReady.org . Lastly, you can hop in the WebVR Slack to ask questions, give feedback, and hang out with the rest of the WebVR community.
A few acknowledgements
Thanks to the following people who supported the creation of the W3C WebVR Community Group : Chris Van Wiemeersch , Anssi Kostiainen , Brandon Jones , Diego Marcos , Malik Butler , Daniel Appelquist , Laszlo Gombos , Tee Jia Hen , Arturo Paracuellos , and Donovan Kraeker .
We’d like to give special thanks to those who contributed to the creation of and continue to shape the WebVR API specification : Vlad Vukićević (Mozilla), Brandon Jones (Google), Kearwood “Kip” Gilbert (Mozilla), Chris Van Wiemeersch (Mozilla), Justin Rogers (Microsoft), Michael Blix (Samsung), andBrian Chirls.
Lastly, we have to thank the always helpful and patient W3C standards gurus who continue to help us with WebVR’s transition to the W3C standards track : Anssi Kostiainen (Intel, W3C Spec Editor & Chair), Dominique Hazael-Massieux (W3C Staff), and Wayne Carr (Intel, W3C Advisory Committee).
P.S. For a trip down memory lane, check out this passage from Tony Parisi’s Learning Virtual Reality book .