With Monday’s release of the Oculus Rift CV1 and 1.3 SDK, this is an exciting time for virtual reality. Here’s what you need to know to start playing and building with the consumer edition.
How can I build in Unity with the 1.3 SDK?
Upgrading to a new SDK can be time-consuming and complicated. But not today! With just one simple Unity patch, you’ll be ready to tackle the brave new world of consumer VR. Using our latestUnity Core Assets, just download Unity 5.3.4p1 and install the OVRPlugin for Unity 1.3.0 .
If you’re updating a project from the 0.8 SDK, you’ll also want to check out Oculus’ migration guide .
Do Leap Motion demos work with the 1.3 runtime?
Not yet, but they will very soon. We’re in the process of updating Blocks and Geometric to Oculus SDK 1.3, and will make new versions available alongside their earlier 0.8 counterparts. We’re also working on a solution to ensure that theVR Visualizer will be available across different runtimes.
Flight sim lovers will be excited to learn thatFlyInside already offers 1.3 support. For older demos, you might also want to try a runtime switcher utility . Subscribe to ournewsletter or follow us @LeapMotion in the days and weeks ahead. (Protip: theOculus 1.3 tag in the gallery is also good place to check.)
Does the VR Developer Mount work with CV1?
While the VR Developer Mount (available from ourweb store) works great with just about any VR headset, its flat design means that you’ll need a slightly thicker adhesive strip for the slightly curved CV1 faceplate. These thicker strips provide a stronger hold along the entire width of the mount.
Just about any 1/8″ adhesive strips should do the trick. You can get them from your local hardware store or from Amazon . And don’t worry – these strips won’t stain or leave nasty residue on your Rift. You may also want a longer extender cable like this one .
We’re currently putting together a new VR mount kit that will be HMD-agnostic, so stay tuned. But if your CV1 is already on its way, you canorder now to bring your hands into VR.
Does it interfere with CV1 tracking?
Not at all! On the DK2, the Leap Motion Controller covered three LEDs in the center of the faceplate, and it didn’t affect Constellation tracking in the slightest. In fact, those three LEDs have been removed altogether from the CV1.
What can the mounted controller track?
The Leap Motion Controller’s field of view (FOV) is 150 degrees wide and 120 degrees deep (averaging 135 degrees). Since its FOV exceeds that of the CV1, your hands will always appear within the virtual FOV.
If you have any other questions about the VR Developer Mount and CV1 support, let us know in the comments!
Alex Colgan / Alex is the head writer and blog editor at Leap Motion, where he stands as the final bulwark against bad grammar. Want to share your Leap Motion project? Email firstname.lastname@example.org or PM leapmotion_alex on Reddit.